Update: Now that social media has a better understanding of what PlayStation’s cross-play policy really means, the backlash has shifted to the fact that Sony is the only organization enforcing it. To be fair, it’s at least a better focal point for fan frustration – although the clause generally makes sense from a business perspective.
Epic Games boss Tim Sweeney, speaking in court today, confirmed that Sony is the only platform to have a policy that could potentially reward it with royalties if the ratio of revenues to a game and PlayStation playing time is disproportionate. “If someone played primarily on PlayStation, but paid on iPhone, that could trigger compensation,” he explained.
Sweeney, however, did not disclose whether Epic Games had ever had to pay those fees with Fortnite or any of its other titles. The legitimate concern of some players is that this clause may deter some publishers from supporting crossplay, although the number of All PS5 games, PS4 Crossplay grows every month. We would need more information from the editors to find out if this is the case.
It should be noted that PlayStation is quite in the crossplay bandwagon these days: MLB The Show 21 is the first sports game to our knowledge to support this feature, and it is being developed by an in-house Sony team. .
Elsewhere, it has also been pointed out that publishers cannot transfer virtual currency to and from PlayStation platforms. Expect more dirty laundry to air over the next few days, as the ongoing legal battle between Apple and Epic Games overturns all kinds of industry secrets.
Original story: Ah, the old Epic Games and Apple lawsuit strikes once again! New spreadsheet slides apparently involve Sony tasking developers with implementing cross-play with PlayStation platforms – but as is often the case with these legalities, that’s not technically true. You might remember that a Resident Evil Village clause set Twitter on fire a few weeks ago, only to have the actual language completely misinterpreted.
So what is going on here? Well, the document refers to something called “Cross-platform revenue sharing,” and it’s basically a clause that ensures that Sony receives royalties from the developers if there is a disproportionate relationship between PlayStation gaming time and performance. overall revenue from the game in a crossplay version. You are still confused, aren’t you?
So let’s say Fortnite whips $ 1,000,000 worth of V-Bucks in a month, but only $ 50,000 was spent through the PS Store. That’s only 5% of overall game revenue purchased through PlayStation, right? Now suppose that in this scenario, 75% of Fortnite’s overall playtime was on PS5 and PS4. In this case, the publisher would be required to pay Sony royalties based on the total revenue earned and PlayStation’s overall gaming share.
Why, you might ask, is Sony doing this? Well, because if 75% of Fortnite’s game time is played through PSN but only 5% of its revenue is earned on Sony’s storefront, then the clause exists to protect the platform owner because it provides the infrastructure and player base while others, in this example, would benefit from it.
But let’s say Fortnite generates $ 1,000,000 in revenue per month and $ 900,000 is spent on the PS Store. This represents 90% of the overall game revenue. So what if 95% of the game’s playing time is saved on PlayStation? Well, in this scenario the developers wouldn’t have to pay a royalty because it falls within the bounds of what Sony considers fair.
It’s an interesting clause, but it makes sense from PlayStation’s point of view: if it supplies the majority of the player base, it stands to reason that it would expect a roughly comparative share of the revenue. It should be noted that, for the vast majority of people, they are more likely to purchase microtransactions on the system they are playing on, so we would be shocked if there was ever a big enough difference between revenue share and playing time to apply the royalties. on a developer.
The way this was framed on social media has been misleading, with many believing that Sony is tasking developers with implementing cross-play in the first place. According to the slide, this is not the case. It should also be noted that these documents are dated 2019 and the company has not yet clarified whether this clause still exists or not.
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