Cyberpunk 2077 wasn’t ready to release on the PlayStation 4 and Xbox One, and CD Projekt knew it. One of the studio’s officials confirmed on a conference call that Microsoft and Sony had misled about the game’s certification.
Since The eventful release of Cyberpunk 2077 last week we started to get more details about what happened. Everyone agrees that the PlayStation 4 and Xbox One versions fall far short of gamers’ expectations. In addition to the graphics that really leave something to be desired, bugs and various glitches are present in the game. Due to this scandal, CD Projekt has confirmed that all players can request a refund. He also admitted to having abandoned the versions of the last-gen consoles in favor of the next-gen, namely the PlayStation 5 and the Xbox Series.
But then how did Cyberpunk 2077 manage to pass Microsoft and Sony certification and come out in dire conditions on the Xbox One and PS4? The Senior VP of Development at CD Projekt, clarified the situation during an emergency conference call with investors. Moreover, Elon Musk had the opportunity to test Cyberpunk 2077 and he has just given his opinion on the game.
Cyberpunk 2077 has fallen through Microsoft’s and Sony’s certification cracks
When asked how Cyberpunk 2077 was able to pass Microsoft and Sony certification to release on their consoles, Michał Nowakowski admitted that the fault lies entirely with CD Projekt. Indeed, he told investors that: “ when it comes to the certification process and third parties, it is definitely our fault. I cannot assume that they [Microsoft et Sony] were confident that we were going to sort things out for the release, and it clearly didn’t go exactly as we had planned “.
In fact, it means that Microsoft and Sony trusted CD Projekt to fix PS4 and Xbox One versions of Cyberpunk 2077 on time. Ultimately, the versions weren’t patched, but the game was released anyway. Thus, we can still ask questions about the certification process of Microsoft and Sony. They obviously shouldn’t have let Cyberpunk 2077 pass through their cracks.
Developers want to regain player trust
The transcript of the conference call is publicly available on the CD Projekt website. While the studio is purely responsible for Cyberpunk 2077’s horrific performance on last-gen consoles, Microsoft and Sony probably should make the certification process more stringent.
Waiting, Cyberpunk 2077 developers are busy fixing mistakes. Adam Kiciński, co-CEO of CD Projekt has indeed confirmed that: “We are focused on fixing Cyberpunk on the previous generation consoles. We sincerely hope that our efforts will allow us to regain the trust that we have lost “. A first wave of updates has just been rolled out for the PS4 and Xbox One. A second wave is coming a few days before the big january update, then that of February.