Game news Cyberpunk 2077 – Digital Foundry analyzes the effects of patch 1.2 on console
A few days ago, CD Projekt Red uploaded the massive patch 1.2, delayed due to data piracy suffered by the studio. With around 500 entries, this fix was reviewed by Digital Foundry, which is well known for its technical analysis.
As you surely know, the consoles (now) of the old generation are particularly difficult to run Cyberpunk 2077. If we obviously think of the “fat” versions of the Xbox One and the PS4, the PS4 Pro and other Xbox One X also need to be improved. Digital Foundry has precisely interested in the effects of patch 1.2 on these improved consoles in the first part of his analysis. According to our colleagues, it is these versions that benefit the most from the patch on a technical level, and especially the PS4 Pro version despite observed crashes.
On the Sony console, the title would gain an average of 8 fps and manage to stay at 30 fps at the cost of some visual sacrifices. On One X as on PS4, the game seems to have been lightened, including a change in light management and the removal of objects. However, the framerate would remain quite unstable on One X and would be accompanied by freezes and tearing. Digital Foundry also believes that quite surprisingly, the One X version looks a lot like it was before update, but no crashes were noted. The balance sheet is much less shiny on PS4 and Xbox One. Digital Foundry has indeed not seen any major improvement compared to version 1.1. The framerate is still unstable regardless of the console, and, according to the analyzes, the Xbox One version would remain the most problematic of all.
Buy Cyberpunk at FNAC
By MalloDelic, Journalist jeuxvideo.com