Gaming

French studio Quantic Dream (Detroit: Become Human, Heavy Rain) goes under the Chinese flag

Chinese Internet giant NetEase has made an offer to buy Quantic Dream Studios, the developers of the successful video games Detroit: Become Human or the next Star Wars.

This is a French video game nugget that will fall into the hands of a Chinese tech giant. Quantic Dream has announced that it has received a takeover bid from Internet specialist NetEase. The French developer and publisher did not disclose the amount of the transaction.

Quantic Dream is one of the showcases of French video game prowess, and David Cage’s studio, with an estimated turnover of 10 million euros over 25 years, has built a solid reputation, especially for storytelling and film-like graphic realism. .

We owe him, for example, the well-known games Heavy Rain, Beyond Two Souls and Detroit: Become Human. Always very productive, during Gamescom Quantic Dream unveiled its very first edited game, Under The Waves, and its teams are preparing, among other things, the next Star Wars game.

Studio with a worldwide reputation

So it’s not surprising that the $60 billion giant NetEase is showing a lot of interest in the little French gem. Less well-known than Tencent, the world leader in video games, the Chinese have made a name for themselves not only as an internet portal but also as an online game publisher. And like its neighbor Tencent, the Asian giant is targeting the European market.

If Tencent is aiming to take over Ubisoft, in which it already owns 5%, NetEase is less greedy but playing a good card to position itself and make a name for itself in a video game world that continues to buzz with sound. acquisitions.

Takeovers worth billions of dollars

Admittedly, the two Chinese players are still far from the ambitions of Microsoft, which has pulled out a checkbook to recruit the likes of Bethesda (Dishonored, Deathloop, Doom) and possibly soon Activision Blizzard King (Call of Duty, League of Legends, World of Warcraft, Candy Crush) if US and international antitrust authorities approve a $70 billion takeover. Currently, Xbox Studios, which develops games for the Xbox consoles, has about 30 family members. Enough to announce plenty of Xbox Series S and Series X games.

For its part, rival Sony did not stand aside, even if it started less from the floor. PlayStation is also ramping up deals to expand its PlayStation Studios family, which has made a nice coup by signing Bungie (Halo is the flagship Xbox game, Destiny) as well as smaller studios, but who are ending their offer to bring their iconic games to PC or smartphone. One seeks to condense its catalogue, the other to multiply its footholds: two signs of the same desire for concentration, the new favorite activity of the main players in the sector in a full economic growth.

Anthony Morel and Melinda Davan-Soulas

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