How Microsoft didn’t want Marvel exclusives on its console

The release of The Ultimate History of Video Games Volume 2 is an opportunity to learn more behind the scenes of the video game industry. Among the hundreds of anecdotes that abound in the book, one particularly appealed to readers. And that goes for Microsoft.

According to a ResetEra forum member, the Redmond firm would have turned down Marvel Games’ offer. Here’s what Jay Ong, VP of Video Games at Marvel, says: “I went to both parties, Xbox and PlayStation, and said, ‘We don’t have big console deals with anyone right now. What would you like? do?” Microsoft’s strategy was to focus on their own intellectual property, so they gave up. It’s entirely possible that we could beat Arkham and have at least one game, and maybe several games, that could drive adoption your platform.”

That’s exactly what happened with the PlayStation 4 exclusive, which is the excellent Spider-Man developed by Insomniac Games. The deal between Marvel and PlayStation continued with the release of Spider-Man: Miles Morales for PlayStation 5 and will continue in the coming months and years for Spider-Man 2 and Wolverine.

We better understand why, in recent years, Microsoft has wanted to catch up by buying a lot of studios.

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