Jonathon Dornbush of game developer Naughty Dog posted more details on the PC specs and features that will be included in the PlayStation 2 PC port of the game this week on the official PlayStation Blog. The Last of Us Part I will be officially available for PC starting March 28, 2023 and is currently available for preorder via Steam.
The PC version of The Last of Us Part I includes the “Left Behind” DLC story chapter, photo mode, ultrawide support (21:9 ultrawide and 32:9 ultrawide), 3D audio, and more. Check out the trailer below for more on what you can expect from the PC port.
“Whatever your previous experience with The Last of Us Part I, its PC version is loaded with PC features to bring Joel and Ellie’s intense and unforgettable journey to life. This version of The Last of Us Part I is optimized for PC with a PCcentric enhanced quality of life experience. Part I will include AMD FSR 2.2 support, Nvidia DLSS Super Resolution* support, vsync options and frame rate caps, and a host of features designed specifically for PC, including custom texture quality, shadows, reflections, ambient shading, and more. “.
The Last of Us PC
“Thanks to the experience of Joel and Ellie, PC players can fully immerse themselves in a beautiful yet immersive environment with amazing detail and true 4K resolution**. From the gritty, oppressive streets of Boston’s QZ to the overgrown and abandoned houses of Bill’s Town and more, start your wonderful journey across the United States of America with support for 21:9 Ultrawide and 32:9 ultrawide aspect ratios.
“The Last of Us Part I for PC features DualSense controller support via a wired connection, so players can experience the impact of battle, the rumble of a passing tank, and more with haptic feedback and dynamic triggers. With support for the DualShock 4 controller, a wide range of other gamepads, keyboards and mice, gamers can customize their playstyle to suit their preferences. The PC version includes a number of new control customization options, including full control remapping, primary and secondary bindings for keyboard and mouse control, an adaptive mode that allows players to combine keyboard and controller input, and more.”
Headings: Gaming news, Breaking news
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