Mass Effect Legendary Edition today evokes its performances on consoles. The title, although developed on PS4 and Xbox One, will work logically on PS5 and Xbox Series X. On the first, it will run at 60 frames per second maximum while on the second, it can climb to 120 frames per second.
Mass Effect Legendary Edition will be released on PC as well as on consoles. In a blog post, EA today discusses the performance of its game on home consoles. In any case, you will be able to play at 60 frames per second, even if you have an old PS4 or Xbox One.
Read also – Mass Effect Legendary Edition: release date, news, everything you need to know
Like many games today, Mass Effect Legendary Edition will feature two graphics modes. A “Favor quality” mode which is intended to be more beautiful, as well as a “Favor frame rates” mode which cuts a little on the graphics in order to increase the number of images per second.
Mass Effect will go up to 120 fps on Xbox Series X
The studio has released a chart to show us how the title will run on different machines. We notice several interesting things. For example, the first popular PS4 and the first Xbox One will support a rate of 60 images per second in 1080p, which is a great thing. On PS4 Pro as well as on Xbox One X, it will be possible to display the game in 4K / 30 FPS for 1440p / 60 FPS, as desired.
The game has not been developed for the new consoles, but that does not mean that you will not be able to enjoy a “superior version” on PS5 and Xbox Series X. As the table shows, you will be able to play at 60 FPS in 4K on both machines. We note that by preferring the refresh rate on Xbox Series X, the title can reach 120 images per second (while we do not win anything on PS5). Perfect if you have a compatible screen.
Then it’s up to you to choose your version… or to go to the PC. With a good configuration, it will be possible to achieve 240 images per second in 4K. As a reminder, Mass Effect Legendary Edition will include the three games of the saga redesigned with better graphics and revised controls (at least for the first part). Exit on May 14th.