Minecraft bans NFTs over concerns they incentivize players to ‘make a profit’

Published on July 22, 2022, 2:49 pmUpdated July 22, 2022 4:12 pm.

Microsoft, against the market, on the NFT? While big tech players are making more announcements (Twitter, Spotify, Instagram, Snapchat) in this area, the Redmond giant is saying no to tokens. In a blog post, Mojang, the publisher of the Microsoft-owned game, says it will no longer accept the technology.

Some players use NFT to sell items created on the platform. These include “skins” (skins), which allow, among other things, to change the appearance of their avatar, their physique, and the clothes and accessories they wear. These creations can be purchased on the platform for Minecoins, Minecraft’s virtual currency. Minecoin is purchased in exchange for traditional currencies such as the dollar. A similar operation is here with new blockchain-related metaverse platforms such as The Sandbox. But Minecraft is out of this world.

Game, not business

For those in charge of the famous game published by the Swedish company Mojang Studios, bought by Microsoft in 2014 for $2.5 billion, NFTs “can create a model of scarcity and exclusion that goes against the rules and the ‘spirit’ of the game. NFTs, or non-fungible tokens, link a digital object to a certificate of authenticity that guarantees official ownership by its sole owner.

Thus, the use of NFTs, which can only be associated with one owner, goes against, according to the publisher, the “spirit” of Minecraft, namely the spirit of “a community where everyone has access to the same content.” Officials are also concerned that the introduction of an NFT marketplace in Minecraft will “incentivize profit” and “distract users from the game.” They also point to the risk of manipulation and fraud already seen with some artificially inflated NFTs.

Mojang also indicates that it has no plans in the short term to allow the use of the blockchain on which NFTs in particular are based… even if it reserves the option to change its mind later. Fountain, I won’t drink your water? Maybe the editor will change his mind if the crypto market recovers from the crash?

Minecraft is the best-selling game in history with over 200 million copies sold. Now described as a metaverse, it seemed ideal for receiving NFTs that claim to organize exchanges and guarantee their rarity in those universes.

No synergy with MetaMask

However, several players in the video game world have spoken out against the use of NFTs, in agreement with many players who view it as a commercial venture. Conversely, others like EA, Konami, or Ubisoft have embraced the trend—with varying degrees of success. Most recently, Square Enix announced the release of the character Cloud from the Final Fantasy VII franchise in NFT form.

In the case of Minecraft, this failure also breaks the serious predictions that have been made since the spring. In March, parent company Microsoft entered the Web3 market for the first time (combining blockchain, cryptocurrencies and NFT technologies) with a $450 million funding round for New York-based startup ConsenSys. He is known for publishing the MetaMask wallet, one of the most popular for buying NFTs. From there, it was only one step to the imagination of the bridge with the famous sandbox game.

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