New World: An MMO Made For PvP Fans

Game news New World: An MMO Made For PvP Fans


For a handful of weeks, players around the world were able to embark on Aeternum, the world of New World. The MMO developed by Amazon Games experienced a big peak in popularity during this closed beta session, which we were able to try out for a short time, by raising a character to level 25. In addition to our preview, which we had made on the Based on a session focused on the first two hours of play, we offer here a summary of the spirit of New World, in order to better understand its philosophy, before its release on September 28th.

Rather charming

First of all, we have to face the facts, New World offers a very charming universe. Certainly, and even beyond the huge technical glitch that cost the life of many 3090 graphics cards, the game remains quite greedy with all the knobs pushed to the limit, but it is full of details and is rather inspired in its artistic direction. . The environments are varied as are the different cities that are there, the changing light effects offer a very nice atmosphere to the game, and the piracy overlay has its small effect, all the more so than set to music by a fairly neat soundtrack. In short, New World visually does not have to be ashamed of the competition, even if the performances are not always there for the moment.

Nervous character-side gameplay

New World: An MMO Made For PvP Fans

On the gameplay side, New World seems somewhat paradoxical in a way. Your character does not really have an archetype defined at the start of the game or weapons of choice. Like a TESO, for example, it is only when you practice a weapon that you increase your mastery of it. Each level of mastery brings a talent point to be distributed in a skill tree dedicated to the weapon in question, with what this includes passive and active bonuses. You can equip yourself with two complementary weapons at level 5 (out of 60) and you can – and should – regularly switch from one to the other in combat. This gives a real nervousness to the clashes of the game and looking for the best complementarity between the weapons is a small pleasure that is only too rarely found in MMORPGs in general. We opted, during our progression, for a rapier / bow combo which works quite well. The same goes for other combos, which will eventually allow you to develop a character conforming to the heal / tank / dps archetypes. In short, during our beta session, we enjoyed playing our character and that’s already a lot.

New World: An MMO Made For PvP FansNew World: An MMO Made For PvP Fans

A very (too?) Old-fashioned progression

On the other hand, in terms of progression and variety of quests, New World seems to show rather blatant signs of archaism. Indeed, the pattern of the quests is systematically the same. Kill X monsters, collect X objects in crates … New World, in 25 levels, has never offered us a quest that has managed to surprise us. Inherited directly from the first steps of MMOs, the leveling phase is based on a classicism that surprises a little in 2021. Even if, of course, the basis of an MMO has always been to kill monsters to gain experience, it is not. There isn’t really any staging or storytelling effort here that would add some energy to these repetitive tasks. This archaism is also found in the very structure of the game, which will make you go back and forth without knowing what to do with. Indeed, you will be able to register in a city in order to be able to make a quick return there wherever you are on the map. But subject to an hour-long cooldown, this quick trip will be of little use to you. So in this case, you will already have to be in one of the game’s rare sanctuaries to be able to hope to travel quickly to the city of your choice if you are not registered there. But besides the fact that this trip is subject to not necessarily abundant resources, the city in question will have to be under the control of your faction.

PvP above all

New World: An MMO Made For PvP Fans

Indeed, you will quickly have the opportunity to pledge allegiance to one of the game’s three factions, factions that are at the heart of the game’s PvP orientation. During different battles, your faction will be able to take control of a region and therefore of its cities.. At this time, the factions will be able to define the taxes, which will impact the crafting or the rapid travel of characters from opposing factions. This is certainly not a bad point, and clearly encourages PvP play, but it’s a safe bet that if you’re playing an MMO for its PvE, other proposals will be just fine. In New World, PvP is everywhere: in fortress wars, in faction missions … you can certainly wander quietly in the universe without activating the PvP mode, but you could then cut yourself off from it. a good deal of the experience.

Because the PvE, not very inspired in its quests, also remains relatively shy from the point of view of the expeditions, the first of which, accessible at level 20-25, is quite short to go.. Sure, the game’s edgy gameplay helps to enjoy the ride, but that’s arguably not this terrain that New World will hunt on when it releases. On many points, however, the game is complete, especially in terms of crafting and offers a very pleasant progression in the various collecting or harvesting professions. So it won’t be uncommon for gamers who like to speculate, to spend a lot of time researching the market to find out which component or item is most requested by the community.

However, there are still principles related to the control of areas that can pervert the experience. For example, your inventory being limited, you have in each city an extensive storage space. However, if you can view the inventory of your items dropped off in another city, that city will need to be under your faction’s control to access it. And difficult to be more frustrating, when you have farmed components in an area in order to craft items, to realize that the skins that you had stored are on the other side of the world, and that it will take to walk long kilometers to be able to recover them.

There will still be a lot to see to judge the potential of New World. New expeditions, end game content and correction of multiple beta bugs to gain further notice. However, the set is not unpleasant to play and its PvP orientation is a clear bias, which however could well distract many players from this charming universe since the game will probably not shine for its PvE at launch. As for its longevity, it will take Amazon Game a lot of inventiveness to hope to last in the rather ruthless world of MMOs. Regardless, the game was pushed back following beta due to the many stability issues encountered during the weeks of testing. Pretty good news given the work that remained to be done from this point of view.

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By [87], Journalist


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