Game news Psychonauts 2: An invincibility option announced by Double Fine
On August 25, it will be time to find Double Fine, which will put Psychonauts 2 in our hands. Through a few tweets, the studio announced a new feature, falling into the category of accessibility options.
Action and adventure game, Psychonauts 2 will tell about the new adventures of Raz on PC and Xbox One and Xbox Series. A few weeks after knowing the release date and reading here and there that the crunch had not been present during development, Double Fine indicates that players who wish to will be able to activate an invincibility option in order to simply discover the universe, the gameplay, the characters and the story. Playing in a classic way, with the possibility of losing and having to restart a sequence, will be the default proposition, but the studio wanted to address everyone. Quoting a tweet from the official Xbox account saying “Beating the game on the lowest difficulty is always beating the game”, Double Fine said : “If you beat Psychonauts 2 with invincibility turned on, you beat Psychonauts 2 anyway.”
The studio develops its ideas in two more tweets, begining with mock those who judge the way others play, before detailing the substance of his thought in a more calm manner. The idea remains the same no matter what: Double Fine wants that all players can enjoy the title, whatever their age or level. Everyone will be free to choose their level of difficulty and enjoy the adventure in their own way:
“Uh, excuse me but I completed Sword Guy Serious Time without getting hit on hard mode and if you didn’t I don’t respect you. And can you only comment if you aren’t. not diamond rank 6 on Shooty McBlam? I don’t think so. ” Ok friend, you are soooo cool …
Everyone should be able to enjoy the games. All ages, all possible needs. It is an ongoing and important process for our industry and a challenge we must overcome. Is it the end of the day? We want you to have fun, to laugh, to have a story that touches you. Under the conditions you want.
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Through MalloDelic, Journalist jeuxvideo.com