For Thomas Burelli and Alexander Lillo, the two people behind the project, replacing the required course reading with a video game is not out of the ordinary.
We thought it would be interesting to introduce video games into the world of university education in order to create an environment that is looking for young people with different learning strategies.explains Mr. Lillo.
The end product is called Reset 2047 The scenario takes place in a futuristic version of the federal capital and integrates all the concepts taught in the video game law course that Mr. Burelli has been teaching since winter 2021.
This was at a time when video games were banned because they were considered too violent, addictive, too polluting, etc. You play as a female police officer from a video game fighting squad and must investigate the problems associated with them. use.He says.
Through Police Officer Fred Gallant’s Quest, students will learn more about the issues of commercialization, copyright, addiction, and pollution associated with the video game industry.
It will be used in the classroom in addition to other interventions. It will be more than just this stuff.Thomas Burelli says
First in Canada
The project was made possible by a grant from the Government of Ontario to create innovative educational tools. After 10 months of effort, the game is finally ready for student testing.
An indicative moment when we were able to go to the address ”reset2047.ca” and there you see the home page with the button ”Start the game”recalls Patrick Walton, creative director of the game.
Designed specifically for use in a university course, Reset 2047 is unique in the Canadian academic realm. Its creators are betting that other similar projects will soon see the light of day.
” I ask myself: when does it get too serious and we stop playing? What do you think, when is it no longer relevant to play and have fun? »
— Quote from Alexander Lilyo, co-director of the Reboot 2047 project
In my day, teachers told us, “Welcome to class, blah blah, go buy my book, we’ll use it.” I think we’ve come to an enhanced version of this where teachers say, “Welcome to our class, play our video game, and we’re going to use these concepts next semester.”continues Mr. Walton with a laugh.
Alexander Lillo and Thomas Burelli are also co-owners of the Educational Innovation Research Chair at the University of Ottawa. They hope that Reset 2047 will have a butterfly effect in different faculties of the institute and, why not, throughout the country.
This is part of a process we started a few years ago for pedagogical and educational purposes. We are very happy that we took this step and we still hope that we can better integrate video games into the university and take it as something serious.concludes Mr. Burelli.