Diablo II Resurrected revives old demons on Switch
Announced but never officially released, the Switch version of Diablo II Resurrected is there at the same time as its sisters on other home consoles. What about this version then? Demon with discount?
My experience with Diablo II has always been mixed. I remember buying the collector’s version in 2001 which included the game, a guide and a DVD with all the scenes. At the same time, we had changed our family’s computer, which had cost a pinch of 21,000 francs (before the euro in France) or about $ 5,000. To turn the knife in the wound, it was a PC with Windows Millennium Edition, one of the worst versions of Microsoft’s operating system. Of course, in a pinch I didn’t check the specs and ended up with a whetstone. Diablo II was so slow that I still wonder how I managed to play it from start to finish.
On Switch, it’s a bit the same. If this remastered version of Blizzard’s hit is very successful graphically, it’s not optimized at all. The first few hours of gameplay are quite smooth, with the game running at 30 FPS. But, once you get to the Monastery (the last phase of Act I), the frame rate drops are countless. We wonder how this is possible for a game over 20 years old. The same when we go to Lut Gholein (the city of Act II), we see that the Nintendo console has problems with the many details. Hopefully all of this will be fixed in patches soon. Because we are far from the version announced by the publisher.
However, keep in mind that we have noticed fewer problems in the portable version than in the TV version. Unless it is due to the fact that we left the game before returning to it. Also, the September 25 update seems to have fixed some issues. One also wonders if the long uninterrupted parts might not be the cause.
Also note that some players report deleted saves in online mode as on other platforms (except PC apparently). For my part, I only played offline, but still got an error that left the game.
Compared to other platforms, the Switch is discarded. When you see the fluidity even at 30 frames per second from the PlayStation 5 and Xbox Series X, it’s maddening. When we go to 60 frames per second with Performance mode, it is day and night.
A successful adaptation to other plans.
In terms of gameplay, and especially controls, Diablo II Resurrected is a real hit. We’re thrilled to finally be able to tap into this missing piece to Blizzard’s puzzle on console. Diablo was released on PlayStation, then the third on all consoles at the time in 2012. So only the second was missing. Now it’s done.
After choosing your character’s class and naming it, we find ourselves in the rogues’ camp ready to go on an adventure. In Switch, as in other consoles, the location of the keys is very well thought out: the “A” button is used to attack and the other keys are used as shortcuts for the specific abilities of the selected character. In my case, my Paladin can heal himself, deal damage to enemies that get too close, or send a holy projectile to destroy undead monsters. We simply regret that the key to attack is the same as for the one that forces us to take objects. The frenetic battles therefore lead us to fill our already very limited inventory at the speed of light.
We enter the menu by pressing the “+” key and we have … a pointer! Yes, but in this case it is fully justified and I don’t see how the developers could have done it any other way. It’s not like 12 Minutes or all the recent Ubisoft games that we could have done without. Here you are accurate and limited to skill point inventory and distribution. Also, we would have liked not to have to worry about monsters when we are in the menu in offline mode. Has no sense.
Also, we either missed it or it is not really explained, but we can switch to Legacy mode (original graphics) by pressing zL and the “-” key at the same time. It’s so ugly and unplayable and I can’t believe I played like that in 2001.
Big dilemma for Diablo II Resurrected
So Diablo II Resurrected is a safe bet, just as fun even after 20 years. Once again, it remains high in other releases of the moment like Tales of Arise, for example. We can’t stop thinking about the conditions in which the game was made when Activision-Blizzard finds itself in the heart of a justified legal mess after years of neglecting its boy’s club atmosphere. Vicarious Visions, who co-developed the game, is surely not without its flaws either. It would be a mistake to believe that this is not an endemic problem in the industry.
Therefore, recommending you puts us in an ethical dilemma. As Michael said in his 5 reasons not to buy the game article, the prevailing sexism and ongoing harassment within the studio make buying the game very problematic. On the one hand, we want to support handymen who suffer from this condition, but on the other hand we know that we will continue to enrich corrupt and overpaid experts like Bobby Kotick. We let you make your choice in good conscience.
- Always so much fun
- Well thought out controls
- The soundtrack always so nice
- Rich in content
- Not optimized on Switch
- Snow storm
- No complete break in offline mode
7 / 10