Lost Words Beyond the Page plunges us into its dreamlike universe
Review carried out thanks to a code provided by the publisher
Long-planned Lost Words Beyond the Page is a work written by acclaimed screenwriter Rhianna Pratchett who has been in the industry since 2002 (and daughter of equally famous novelist Terry Pratchett, author of, among others, Discworld). Here, she tells us the story of a young girl who begins to write her diary. From the start, we embody this character who jumps from word to word, from sentence to sentence and from page to page. Sometimes you even have to move certain words on the page to collect items or simply to go to the next page. To do this we use the pointer that we move with the right joystick and the trigger to catch the word and release it.
The protagonist wants to become a writer and wants to create a unique world and universe. We find ourselves immersed in it very quickly and the game radically changes appearance. We leave the 2D pages of his notebook for a 3D representation (although the adventure always takes place in a 2D plan). In this phase, you not only have to move your character but also build, repair or other possible actions that you will learn as you go. It is reminiscent of Lucidity by LucasArts released in 2009 on PC and Xbox 360. In the latter we used the on-screen pointer to build platforms for the character who ran automatically. Then the idea of words to use to progress is not new either. It is found in titles like Final Fantasy II, Rudora no Hihou (a Square RPG on Super Famicom) and of course Scribblenauts. In short, nothing really new under the sun.
That said, the storytelling is very successful and it is she who will push us to know the rest of the story. How is his world built? What are the dangers that await him? And above all on what personal experiences she uses to build her story.
We would have liked a little more precision in the gameplay and puzzles perhaps a little more sophisticated but we also feel that this title is intended for a younger audience.
- Alternating between 2D and 3D gameplay phases
- Word manipulation
- Technical realization
- The pointer not always very precise
- Riddles not very thorough
8 / 10