For the first time since 2013 with Into the Nexus, Insomniac Games is delivering a new main adventure in its Ratchet & Clank series. Rift Apart is the flagship of the technical capabilities of the PlayStation 5 console, fully developed on the new Sony console. What can we expect from our favorite Lombax?
Towards infinity, and further still!
The storyline for Ratchet & Clank: Rift Apart features the iconic duo at a price pickup. Clank, eager to help his faithful companion find his world, created the Dimensionator weapon that allows travel in multiple dimensions.
The ceremony is quickly interrupted by Doctor Nefarious, who seizes the weapon to exterminate all life in the universe. A race against time ensues to prevent him from carrying out his plan in a parallel dimension where an even more formidable second Nefarious is rife.
The storyline for Ratchet & Clank: Rift Apart is straight out of the superhero movies. Its structure does not leave much room for surprises. Just about every cliché is there, from blameless heroes to megalomaniac villains.
From a technical point of view, the new game from Insomniac Games is amazing. Both the characters and the environments are full of detail. Fluidity is at the rendezvous: it is a real pleasure to cross worlds and to pass through a dimensional fault integrated into the level design.
Several sequences of Ratchet & Clank: Rift Apart left me speechless they are so well executed. A masterstroke in terms of animation and presentation, nothing less. My problem stems more from the fact that the said sequences are not very original. In most cases, this involves moving from point A to point B.
Despite rather large environments, the structure of the missions is linear. There is room for exploration, which is always a positive. However, when it comes to overall progression, it’s often in a straight line. It is possible to choose the order of the missions when visiting one planet rather than another, but in the end these choices seemed artificial or even trivial to me.
The gameplay from Ratchet & Clank: Rift Apart is fun. As in all games in the series you will spend a lot of time eliminating enemies on the screen. Much more than in a traditional platform game. For this reason, Insomniac Games always offers an amazing arsenal of destruction. In Rift Apart, there are over a dozen unique weapons that you can upgrade at your leisure. From the basic pistol to the guided rocket launcher, there is a choice. The only problem, in my opinion, is that some weapons are so powerful that it becomes of little value to use others. The Enforcer, which I particularly liked at the start of the game, was downgraded quite early, even though I had invested improvement points to increase its stats.
The gadgets available to Ratchet and his female counterpart Rivet (also Lombax) are limited. There is the very useful Phantom dash which allows you to dodge blows and pass security checks. There are also anti-gravity boots useful for reaching hard-to-reach areas. The Rift Tether is perhaps the most interesting of all, allowing Ratchet and Rivet to exploit time rifts to traverse worlds.
Another point that bothered me is that of enemies and bosses. Insomniac Games seems to have lacked inspiration, as several enemies are recycled in the game, ditto for the bosses. After defeating a few oversized bots, one might expect more.
The lifespan of Ratchet & Clank: Rift Apart is poor. All in all, the main scenario will take you about ten hours to complete. The most perfectionists will add a few more hours to unlock everything. It must be said that the game is easy, maybe too easy. The addition of a challenge mode is interesting, especially since you will be able to unlock the ultimate potential of your weapons. There is therefore material to replay, even if the overall structure of the missions leaves a little to be desired by its lack of originality.
Ratchet & Clank Verdict: Rift Apart
In short, I recommend Ratchet & Clank: Rift Apart. It’s a good entertainment that presents nice concepts and takes advantage of the technical capabilities of the PlayStation 5. Younger people will certainly find what they are looking for. For my part, I enjoyed it, but I believe that the game did not follow through on its ideas. An example is with Rivet which could have been something other than a pale imitation of Ratchet.
Official site: https://insomniac.games/game/ratchet-clank-rift-apart/
- Stunning aesthetics, from the presentation of environments to the highly detailed characters
- Breathtaking sequences that take advantage of the technical capabilities of the PlayStation 5; the sequence of certain scenes is remarkable
- A diverse arsenal to combat the creatures of Doctor Nefarious
- The concept of “pocket dimensions” and their integration into the levels
- An incredible photo mode
- No loading time
- An adventure all in all very short: ten hours of play for the main scenario
- An unimaginative scenario that brings together several clichés of the superhero genre
- A little too easy
- A limited and recycled bestiary with uninteresting bosses
- Imbalance in the usefulness of certain weapons, much less powerful (ex: Ricochet, Buzz Blades, Enforcer, etc.)
- Puzzles with Clank
- Apart from the inclusion of temporal faults, originality is not at the rendezvous
7.7 / 10