Gaming

Silent Hill, the best video game adaptation?

And if silent Hill, directed by Christophe Gans, with Radha Mitchell in Hell, was the best video game adaptation so far?

Super Mario Bros., Double Dragon, Street fighter, Wing Commander, House of the dead, Doom, DOA: Dead or Alive, far cry, Postal, Tekken… Cinema and video games are a great story of bitterness, peppered with Z nuggets barely worthy of a guilty pleasure. There were some big box office hits (Mortal Kombat, resident Evil, Lara Croft: Tomb Raider, Pokémon: Detective Pikachu, Sonic the movie), a lot of misfires, but the machine keeps running. So the world is getting ready and trembling a little at the imminent arrival of Resident Evil: Welcome to Raccoon City, Uncharted and Borderlands.

In the middle of this field of ruins, it is nevertheless a film that borders on unanimity: silent Hill, directed by Christophe Gans, adapted from iconic Konami video games. Because before the disastrous sequel Silent Hill: Revelation 3D, this film directed by Radha Mitchell was a beautiful demonstration of love, and ambition. Could this be the best video game adaptation to date? Possible. Likely. That’s why.

It swarms in the mist

THE TRUCK WEIGHT PACT

First asset and not the least: silent Hill is first a director’s film, before being a producer film. Or the opposite of many projects of the kind, where the only motor is that of the business (operate a license, launch a franchise, go for it without thinking too much).

When the film hit theaters in 2006, the golden age of games was already behind. Silent Hill 4: The Room was released in 2004, the prequel Silent Hill: Origins will happen, followed by a Silent Hill: Homecoming which will mark one of the weakest moments of the series. But in reality, the adaptation project was born in the 2000s, right after the release of the first game.

PhotoWhere it all began

It is on the plateau of Pact of wolves that there is the first spark. After playing the first silent Hill on PlayStation, director Christophe Gans talks to his producer Samuel Hadida. A priori not very sensitive to this universe, Hadida finds it hard to believe that a game can be really terrifying. “This is one of the most absolute fears I have ever experienced in my entire life”, Gans replies, which sees there material for an obvious adaptation to the cinema.

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