Todd Howard and Pete Hines have spoken out about excluding PlayStation players from what’s new in Bethesda.
Consequence of the repurchase of Bethesda by Microsoft, the new Starfield and Redfall licenses are now reserved for the Xbox ecosystem. A situation that visibly uncomfortable Pete Hines, an aficionado assumed of Sony consoles: “If you are a big fan of what we do and your platform no longer has access to it, I totally understand your dissatisfaction. It’s a real frustration, I know that. I don’t know how to allay the fears and worries of PlayStation gamers other than saying that I also play PS5 like them and will keep playing it, but if you want to play Starfield this is is on Xbox and PC. Sorry, all I can do is apologize because I know it’s frustrating, but there isn’t much I can do about it.”
If Bethesda’s senior vice president of marketing and communications has long sought to maintain the multiplatform, his request was refused by Phil Spencer, the boss of gaming at the Redmond firm. While his speech was praised, although not necessarily necessary, some fans of the brand in the green X did not understand the reasoning. To ease potential tensions on social networks, he went back on his words : “I do not apologize for the exclusivity. I don’t have to do anything. Some of our fans are angry, and I’m sorry they are. It’s not bad, nor weird. It’s recognizing what they’re feeling. And that’s all. That’s all I want to say (…) There is nothing wrong with recognizing and feeling bad for people who are upset or angry, whether you have done something wrong or not. I’m just expressing empathy.”
Todd Howard sympathizes with PlayStation gamers, but acknowledges exclusives make great games
Creative Director Todd Howard believes he can achieve even more ambitious AAAs than in the past by focusing on fewer platforms: “You never want to leave people out, do you? But at the end of the day, having the ability to really focus on these new Xboxes is going to make for a better product. We strongly believe in all the possibilities Microsoft offers to make games accessible to more people. Whether it’s integration with the PC, which is huge for us, cloud streaming and all that stuff. So I think it’s about having a long-term vision. And our belief that these things are fundamentally good and that people’s ability to play our games is not diminishing. It is increasing dramatically.“