Todd Howard (Bethesda) explains the reasons for abandoning the PlayStation platform

The flagship announcement of this E3 2021, Starfield has finally shown itself during the Xbox and Bethesda convention held on June 13, 2021. But this first glimpse also confirmed what many players feared to know about an Xbox Series exclusive. Todd Howard executive producer of Bethesda Games Studios explains this choice.

For some it was a surprise and for others a simple confirmation, but it is official since June 13, 2021: Starfield will be a Microsoft exclusive. Indeed, Bethesda, which was acquired by Microsoft last September for 7.5 billion dollars, has finally hinted at Starfield while announcing an exit window. However if this takeover had pleased the fanatics of the green firm, PlayStation players have directly seen the abandonment of Bethesda from the Japanese platform for its next titles.

A choice which was therefore verified and explained by Todd Howard in a press release on The Telegraph, in which the latter develops the idea that it is better to focus on a single platform in order to get the most out of it.

Choosing a side means… PlayStation? Is that what you mean? Well .. a little bit. You never want to give up on people along the way, do you? But at the end of the day your ability to focus and say, this is the game I want to make, this is where I want to do it, and being able to really capitalize on those will make a better product.By focusing on these platforms, you are really able to get the most out of these systems. (…) And we believe in the trajectory of Xbox and Microsoft to bring games to more players. Whether that is the integration with the PC, which is important to us (Bethesda), of the streaming and all that stuff. So I think in the long term. And we believe these things are fundamentally good. We are seeing more and more people having the ability to play our games, via GamePass among others, without reducing the ability to play our games. And it is skyrocketing. Then I can say that I am proud to be part of Xbox. I think this is good for the gaming community.

Indeed it was one of the main axes of the development of the Series, the virtual similarity between the hardware and the software with the PC platform, in order to facilitate the development. A decision opposed to PlayStation which offers different software (API), often forcing developers to make concessions or to adapt the software more in depth to the Sony console.

As a reminder, Starfield will be available on November 11, 2022 on PC and Xbox Series.

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