Tomb Raider Leaves Square Enix, But Doesn’t Quit Perfect Dark

The adventures of Lara Croft on consoles continue despite the recent rejection by Square Enix.

A few days ago, Square Enix surprised gamers around the world. Deciding to try their luck at NFTs and cloud gaming, the development studio decided to give up all of its Western licenses. Shortly thereafter, we learned that all of the studios involved (Crystal Dynamics, Eidos-Montreal and Square Enix Montreal) had been bought by the Embracer Group for a deal valued at $300 million, considered well below market value.

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Among the affected licenses, special attention was paid to Deus Ex, as well as Tomb Raider. Studio Crystal Dynamics really announced on April 5 that they are preparing a new opus. Currently in development, the game was supposed to use Unreal Engine 5 technology, which is considered the most powerful engine on the market today. The change in ownership of Tomb Raider, expected in a few years, could jeopardize the future of the franchise. Fortunately, nothing has changed at the moment.

Good news for the fans, the project is supported and will continue to develop in Crystal Dynamics. In a press release, the studio confirms, “The acquisition provides a compelling foundation for new versions of established franchises and original IPs, including the new Tomb Raider game.” No images have been released yet, but we’ll be surprised: “Our goal is to push the boundaries of authenticity and deliver the premium cinematic action adventure that fans of quality from Crystal Dynamics and the Tomb Raider franchise deserve.”

It remains to be seen how the other licenses that Square Enix has dropped will survive this surprise takeover. At the moment, no additional information has been received. For its part, Square Enix remains cautious. The firm justified its decision by wanting to turn to NFTs, blockchain, and cloud gaming.

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