Unspottable test A giant hide-and-seek game

Unspottable is a sofa party-game that is played locally. Two to four players take part in hellish giant hide-and-seek games in which you have to be the first to strike. Mingle with the robot crowd (AI), hunt down other players and punch them to win the round. Also use the many rules specific to the different arenas to score points.

Developed and published by the independent French-English studio FatHorses, the title is available since October 22, 2020 on PC. Unspottable just released on Switch and Xbox One and should arrive soon on PlayStation 4.

Test condition: We played on a classic Switch, two and three players, for just over four hours. We tested the TV and nomadic modes on the table.

Related Articles

I am not a robot !

The concept ofUnspottable is simple: a crowd of robots, all identical (or almost), in which a few humans are hiding. The title is easy to learn, a welcome quality in this type of game, but it will take a little longer to fully master the intricacies of the various arenas.

The latter are twelve in number; they are quite varied and have different rules. For example, in the gym, each player will lose one point if they are hit by a robot (yes, you can get beaten up by those damn cans!).

In the playground, meeting the four schoolboys and getting out of the map incognito will be rewarded with two points. The super market level also works with collectibles: shop discreetly and leave without being spotted!

All days have the same list of items to retrieve on the map. This list appears on the screen and knowing what foods your opponents have already harvested will help locate them in the arena, which comes in handy as it’s the biggest in the game.

Low blows and deceit

Unspottable-screenshot (1)

Certain levels (such as the sushi restaurant) offer the possibility of calling on diversions twice during the round. This is useful when you have just (or have tried) to hit a player and want to escape the gaze of others.

Even if there is a tendency to distribute peaches everywhere, this is not the right strategy to adopt. Pointing is a visible act, which may attract the attention of your opponents and thus betray your position. In addition, there is a small waiting time between each keystroke, which makes you vulnerable. It is therefore better to play it finely, observe the behaviors to identify the one who does not behave like a robot and approach it discreetly.

The developers assume their choice to create a game playable exclusively locally. The project was born out of their passion for board games and a desire to bring all their friends together around a home console, whether they are gamers or not. The artistic direction is under control. The environments are colorful and the characters are funny. Nothing to report on the side of the soundtrack which does its job perfectly.

A hint of mischief and finesse

Unspottable-screenshot (2)

The title is driven by a desire to develop an accessible game with sufficient depth to be competitive and fun for all. It can be just a bit frustrating for players who get run over by factory machines (not the simplest of arenas) before they find the character they are leading.

We would have appreciated a little more substantial content because we still go around the twelve arenas quite quickly. A little different game modes and new maps would have been appreciated but for the price (11.99 € when it was released) we have nothing to complain about.

There is indeed an expert mode, but it does not bring great news: the collectibles no longer appear on the screen and the characters remain undisclosed after a hit. The price-performance ratio remains quite good because Unspottable can provide a good few hours of fun. Note that it is possible to unlock some new characters (as in Overcooked to quote another multi title) but it has no effect on the game.

A word about tabletop nomadic mode with the Switch: we just don’t recommend it. Some levels are playable but some are not very readable (the supermarket in particular) because the characters are small, especially when playing three or four and have to move away from the screen. The title is intended to be a couch game and it is fine in that configuration.

Back to top button

Adblock Detected

Please consider supporting us by disabling your ad blocker