Video games don’t affect everyday emotions, study finds

According to a study by the University of Oxford, no

There is no “cause and effect relationship” between video games and well-being, according to a study from the University of Oxford. Ben Affleck, who was recently seen in Micromania, should be looking elsewhere for the sources of his anxiety.

VIDEO GAMES – “We found little to no evidence of a causal relationship between video games and well-being,” read the summary of this major video game study by the University of Oxford and published in The Royal Society this Wednesday, July 27, 2022. A statement that should please gamers.

“Good or bad, the average consequences [des jeux vidéo] on the well-being of gamers is likely very low, and more data is needed to determine potential risks,” said the researchers, who followed nearly 40,000 gamers aged 18 and over for six weeks.

To explore how they feel, players were asked about their emotions in daily life, including levels of happiness, sadness, anger, or frustration. The researchers also relied on game time data provided by the developers of seven video games, including Animal Crossing.

Usually no side effects

Thus, according to the study, the effects of video games, both positive and negative, will only be felt if the gamer plays more than 10 hours a day.

These findings contradict a 2020 study at the height of the pandemic by the same University of Oxford, which then concluded that video games may be beneficial for mental health, in contrast to this new study which reports no link.

“One thing is for sure: there is currently insufficient data and evidence from public authorities to develop laws and regulations aimed at restricting gambling among certain populations,” said Matti Vuorre, one of the study’s authors.

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“We know we need a lot more player data from a lot more platforms to be able to inform policy and advise parents and healthcare professionals,” added his colleague Andrew K. Przybylski.

Also on The HuffPost: “These MPs played League of Legends on Twitch to show they were ‘like everyone else’.”


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