Vulkan 1.3 integrates 23 extensions and expands cross-platform functionality.

This week, NVIDIA announced the release of Vulkan 1.3, which combines 23 of the most requested Vulkan extensions developed by NVIDIA and other Khronos contributors into the new Vulkan 1.3 core specification. New features included in Vulkan 1.3 include dynamic rendering to make it easier to use APIs without subpasses, dynamic state to reduce the number of pipeline objects needed to prevent crashes, and simplified management of shader pipeline compilations.

Vulkan 1.3 Application Optimization

“NVIDIA is ready to provide day one drivers for developers to immediately try out this important new version of the industry’s only state-of-the-art cross-platform GPU API on their own systems. To make it easier for developers to migrate to Vulkan 1.3, the developer tools have been updated to support new features. This gives Vulkan developers the ability to quickly move to the new standard and get the tools they need for research and optimization, saving you time and frustration. “

“Nsight Graphics is a powerful debugger and profiler that helps you quickly identify API issues with Event Viewer and API Inspector. You can inspect Vulkan ray tracing acceleration structures and view and edit shaders in real time. The Advanced Shader Profiler helps you identify where the GPU isn’t executing full parallel shader instructions, so you can make changes to your shaders to improve performance. “

“Vulkan developers can maximize real-time ray tracing performance in their applications with support for the NVIDIA RTX SDK. With NVIDIA RTX Direct Illumination, developers can add millions of dynamic lights to game environments without worrying about performance or resource limitations. NVIDIA RTX Global Illumination provides scalable solutions for computing indirect illumination with multiple reflections. NVIDIA Real-Time Denoiser is a spatial, temporal, API-independent denoising library designed to work with low ray-per-pixel images, while the NVIDIA RTX memory utility reduces the memory consumption of acceleration structures. “


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