What distinguishes a metaverse from an online video game?

The metaverse would be the future of the Internet, no less. And Facebook and Microsoft are investing huge amounts in this technology that is destined to alter our daily lives. But what makes a metaverse different from a multi-user online video game?

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For Mark Zuckerberg, the metaverse (the word is sometimes spelled “metavers”) represents the future ofInternet, but especially our social relationships on a very large scale. And besides, he believes in it so strongly that he changed the name of Facebook to Meta and intends to invest 50,000 million dollars in this new model. It even plans to hire 10,000 engineers in Europe alone. The key: virtual spaces in which to interact with others, as in real life.

Meta-Facebook is not the only one who wants to invest in this new Grail. Epic Games, the creator of Fortnite, proud of its 350 million users, has already begun to transform into a metaverse. And the company Microsoft I would like to remind you that you are working in Mesh, an extension of Teams (collaborative communication), a application professional close to a metaverse. Apple and Sony are not left out.

It is also true that a Bloomberg Intelligence report estimates that this market could represent 2.5 billion dollars in 2030.

Online video games have paved the way

Without a doubt, the so-called online video games ” massively multiplayer “Like World of Warcraft or so-called” persistent worlds “like EVE Online have paved the way for metavers. The same could be said for dating games like The Sims, which also had an online version.

In addition, several experiments close to the metaverse have already been performed. In 1997, Canal + had launched Le Deuxieme Monde, a parallel life experience in a Paris reconstituted in computer-generated images. And as early as 2003, the Second Life video game had allowed some to experiment with social interactions in a finely crafted world. However, if such adventures did not particularly take off, it is partly because the right technology and also the broadband They weren’t there.

Common points between video games and the metaverse

In fact, there are many commonalities between internet video games and the metaverse to come.

  • Avatars, or virtual characters that we embody. In an online video game, we can assume the role of a magician, a knight, a merchant … The metaverse will allow such experiences of bending, in our own form or in that of a character.
  • Objects or items that have a particular value and that one is ready to acquire. In an online game, it can be a particular piece of armor or a horse. In a metaverse, it could be a gift like being able to fly or a work of art. NFT that we have acquired and that we exhibit at home.
  • Complete cities, whether real (we could visit New York virtually before going forever) or imaginary, with places of entertainment, contests, etc.
  • Homes that you can decorate as you wish, where you “receive” friends;
  • Persistence. We can leave this world at any time. When you return to it, it has evolved in parallel.

Where then is the difference? The first is that a metaverse will not have, a priori, any limitation in terms of the number of participants, which in itself represents a gigantic technological challenge and makes it easy to understand the scale of Meta-Facebook’s investments in it. matter.

A much broader panorama of activities than in a video game

However, a metaverse differs from a video game in that it incorporates many activities that are not necessarily fun:

  • type work meetings Zoom ;
  • ability to attend events such as concerts (as experienced by Fortnite) without having to travel;
  • meetings of various kinds with a simple relational purpose;
  • distance education, etc.

Work on the metaverse

For many professions, the metaverse will represent enormous opportunities to work from home. We can already play some of the so-called “play to win” games to earn certain items, creatures, or abilities that can be traded to other players. This is already the case with Axie Infinity, the practice of which is for many people in the Philippines their main livelihood. This concept will develop very strongly in metavers. And among the other lucrative activities that can be envisaged are:

  • fashion designer for avatars;
  • virtual house architect;
  • decorator;
  • creators of NFT, unique works of art that can be displayed at home;
  • creator of games or applications;
  • online trainer.

Due to circumstances, payments within metaverses will be made through cryptomonnaies.

What team for the metaverse?

It remains to be defined what will be the right equipment for everyday use in such a world. If the players are willing to get virtual reality headset Like the ones ofOculus – a company bought by Facebook – it seems unlikely that the general public will be able to consent to the use of such accessories. Instant virtual reality glasses seem more feasible.

The Kinect accessory released by Microsoft for your Xbox has shown that it is possible to use your hands as game controllers. Therefore, it is likely that the cameras included in the computers and smartphones and other accessories of tomorrow will be able to interpret the movements body and facial expressions, transpose them to your avatar, but also react accordingly. Because the keyword of the metaverse will undoubtedly be: immersion!

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