Gaming

Communism made its video game ‘too easy’: ‘Victoria 3’ developer fixes the situation

“It’s too easy,” complained a gamer on the discussion site Reddit. Since the release of the third episode of the Victoria video game series in October last year, many have studied the issue enough to reach this verdict: in Victoria 3, communism is “OP”, “repressed”, French for “too much”. powerful”. Until it pushes the game developer to change certain algorithms in order to put different “styles of play” of their economy on an equal footing.

The player explains in several paragraphs how to win almost every time: after the creation of the “workers’ cooperative” system, where the workers own their company, “the capitalists get nothing, and all the extra wealth goes to the workers, who get richer. Their purchasing power is increasing, demand is increasing, their standard of living is increasing, immigration is increasing.” All this gives (at least in the game) a thriving economy thanks to an almost miraculous virtuous circle.

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In the game profits seep down

Other players criticize not only the over-efficiency of this type of system, but also how it can be set up too easily, “just by pushing a button”. Some have modified the game themselves to give less Marxist economic systems a chance.

Everyone wants the most realistic experience: but in the game, not only the establishment of the Marxist system occurs without any resistance, not only the possible authoritarian drift has no consequences for the morale of the inhabitants, but, in addition, the game assumes (the height of fantasy) that the more money brings the company, the more automatically receive its employees.

“I don’t want capitalism or the suppression of immigration to be presented as ‘good’ systems – besides, they already have their drawbacks in the game,” sums up another player. “I just want the game to more realistically reflect the shortcomings of all systems.”

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Even the developer eventually admitted a slight imbalance in the functioning of their economic systems. In the patch released on Monday, among many other adjustments, Victoria 3 changes, for example, the way wages are raised: “The decision to raise wages will now only be taken to prevent mass radicalization of workers. [sic] or attract labor, and not just say: “Hey, we made more profit, add everyone!”, One of the project managers explains on his official forum.

So much the better for realism… So much the worse for millionaire virtual workers.

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