Gaming

Culture. “Pentiment”: Video game of the year is set in Bavaria

In this April 1518, Andreas Mahler is doing very well. His masterpiece, an illustration for a manuscript for a monastery, is taking shape. At the same time, Mahler, who arrived in the small town of Tassing [une localité fictive de Haute-Bavière] for his work, made very specific plans for the future: to return to his hometown of Nuremberg, get married, open a studio and the like. But now there is murder. And Mahler must turn into an investigator to save a suspected friend from the executioner.

Seemingly nothing but normal for a video game set in the late Middle Ages, and yet there isn’t. Considered obscure, this time in popular culture is usually more about sword fighting, fortified castle building, plague, Viking attacks, and armies of knights, rather than investigation, as we find some in The Name of the Rose. [un roman d’Umberto Ecco, paru en 1980, qui raconte une enquête policière dans une abbaye du XIVe siècle, sous l’Inquisition].

Accurate historical context

What’s even more unusual is that an American video game studio is setting the action in Bavaria to set it in a local historical context, with a tapestry-like visual universe. That is why the German trade press considers the Pentiment issued [le 15 novembre]like the nugget of the year. If the game is not made* in Bavaria, then at least it was created there* [“situé”].

Bavaria takes full shape in the fictional town of Tassing. AGAINST

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